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U.S. Robots and Mechanical Men

Identity

U.S. Robots and Mechanical Men is the corporate institution behind the robots in I, Robot. In the vault it functions as an entity for rule-bound machine agency becoming industrial, legal, and political infrastructure.

Narrative role

Susan Calvin's professional memory makes the company into an archive of robot history. Lawrence Robertson, Alfred Lanning, Peter Bogert, field troubleshooters, factory settings, government contracts, antirobot politics, and public fear all shape what the robots can be and where they can operate. The stories are not just robot puzzles; they are institutional cases inside a company that owns the technical standard.

Conceptual role

U.S. Robots belongs with Artificial Intelligence because the Three Laws, positronic brains, and Calvin's robopsychology make delegated judgment visible under stress. It also belongs with Platform Governance because the company controls maintenance, standards, access, legal boundaries, and public interfaces for robot use. In the final stories, it touches Speculative Governance and State Capacity as the Machines become planetary administrators.

Why it matters here

The company keeps Asimov's robots from floating free as gadgets. It shows that machine agency arrives through factories, contracts, professional diagnosis, liability, law, public legitimacy, and monopoly control over technical standards.

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